Educational Escape Rooms in Economic Education


Theme 4   Alternative teaching approaches.

Secondary school seachers.
Researchers and academics.

Escape rooms as commercial entertainment have become quite popular in recent years. Also Escape Games have become widespread, implementing main principles of Escape Rooms in the format of board games. The high level of motivation through group affiliation and narrative elements as well as exiting cognitive activity through puzzles make Escape Rooms also very attractive for educational purposes. Accordingly, there are now various teaching-learning approaches that adapt this approach in different ways.

Due to the conflicting or competition-related issues of the economic sphere it can be argued that business and economic education is well suited to adapt this approach as these issues can easily be fitted into an exciting story, which does not necessarily have to be an 'escape' in the strict sense.

In addition to a fitting story, the quality of the challenges is essential for educational escape rooms. This results from the successful combination of content-oriented task elements and activating puzzle-parts. The learning objectives are primarily addressed through the tasks. On the one hand, the puzzle dimension increases motivation and allows for the inclusion of redundancy and differentiation, also in order to adapt the challenge/task-difficulty to the players' cognitive level or age.

The workshop combines an introduction into the structure, usage and development of educational escape rooms with activating, partly playful, phases.

Presented by: Bernd Remmele (1, 1) and Guenther Seeber

Workshop (75 min)

Downloadable files: 31_5582_remmele seeber educational escape rooms.pdf


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